Big Model: Difference between revisions
Jump to navigation
Jump to search
(New page: A theory about how RPG's work, and a keystone of the indie RPG] movement. The model was developed by [[Ron Edwards in conversation with...) |
m (forgot close tag) |
||
| Line 1: | Line 1: | ||
A theory about how [[Roleplaying games (pen and paper)|RPG's]] work, and a keystone of the [[Indie RPGs|indie RPG] movement. The model was developed by [[Ron Edwards]] in conversation with members of [[The Forge]]. The big model synthesises such ideas as [[Creative agenda|creative agenda]], [[Social contract|social contract]], and [[GNS Theory]]. | A theory about how [[Roleplaying games (pen and paper)|RPG's ]] work, and a keystone of the [[Indie RPGs|indie RPG]] movement. The model was developed by [[Ron Edwards]] in conversation with members of [[The Forge]]. The big model synthesises such ideas as [[Creative agenda|creative agenda]], [[Social contract|social contract]], and [[GNS Theory]]. | ||
Latest revision as of 03:30, 13 May 2007
A theory about how RPG's work, and a keystone of the indie RPG movement. The model was developed by Ron Edwards in conversation with members of The Forge. The big model synthesises such ideas as creative agenda, social contract, and GNS Theory.